What good a game is without the use of rules of physics? So this tutorial will be focused on giving a basic introduction to physics API in phaser.js.
As every coding tutorial starts with a “Hello World” example, we’ll also follow the same. Our first tutorial on game development with phajer.js will be a “Hello World” example and a little extension over that to make you familiarize with basic functions of phaser.js. All our source code will be available in github.
It’s been few days after the release of the most trending game Pokémon.go. I’m not a fan of mobile or computer game. But I couldn’t resist asking myself, what’s so crazy about it? Why people are so much into it. So I decided to give it a try and here’s my observation.